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/vr/ - Retro Games

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>> No.8406813 [View]
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8406813

>>8406551
It`s pretty safe to bet that anybody would have agreed filtered textures looked better back in the day except for a bunch of exceptions, but once the 6th generation came along and carried the same principle simply increasing complexity, the N64 visuals graduated to being simply a "worse" version of the standard.

Low-poly with visible pixels became an aesthetic the same way that "pixel art" was elevated from simply being a technical necessity; all that's required is a dramatic enough technological leapt to disconnect a certain set of merely practical traits and grant them self-contained value beyond that of a simple evolutionary stage.

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