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>> No.4006316 [View]
File: 59 KB, 1178x716, quake enemies aspect corrected.png [View same] [iqdb] [saucenao] [google]
4006316

>>4006307
Everyone says they want another Quake 1 but no one realizes what makes Quake 1 so good is that it's a completely by-chance mashup of ideas that turned out way better than the sum of its parts- that being "it's Doom but in 3D and our artists made half a dozen different environments that have nothing to do with it"- and that any attempt to recreate it will not only be missing the still-unique feel, but will add in too much modern crap and suddenly it's not like Q1 at all.

Quake is a very simple game. The maps aren't big at all but are very well made, there isn't much key-hunting and no wall-humping, you have half a dozen weapons (two of which are just more powerful versions of other guns), the enemy bestiary isn't huge but is well-designed. Do you want a Quake game where you shoot a handful of Ogres in a room, open a door, shoot a handful of Ogres in a room, open a door, spend four minutes watching Ranger read a book and grunt HUH HUH HUH from the impending insanity, open a door, buy the season pass, play some crappy multiplayer, etc. etc.?

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