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/vr/ - Retro Games

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>> No.6305346 [View]
File: 651 KB, 1518x819, What is this a HUD for chameleons.png [View same] [iqdb] [saucenao] [google]
6305346

>>6304550
Alright lemme point out a few serious issues with your HUD.
The way you've got this laid out the player has to swing their eyes all over the place to get information, they want ammo? Top right, armor? Bottom left, health? Bottom right. What the fuck, man.

Notice how most HUDs categorize certain information together? Like health and armor are usually side by side as they're both the lifeblood of the player. Ammo is usually separate from that so you only get relevant info, as in if I want to know how much ammo I got, that's ALL I'll see if I look in a certain part of the screen.

The other problem is your armor meter, which is pretty much your main HP meter is such a tiny little number, no stylization whatsoever, nor is it a larger easier to read practical thing, it's just some small little numbers the player has to squint at.

As for your weapons, I actually like the wildly varying outfit effects, that's fucking neat and you're a goddamn lunatic (in a good way) for having so many variables. My problem is there's a rocket launcher AND a grenade launcher. That and a lot of your weapons are energy based so things can start feeling samey when you use your laser pistol, swap to the kurasawa shotgun replacement and shoot more lasers, then switch over to the chaingun replacement and fire MORE lasers. You really should have picked some different sprites and sounds initially. Though I'm not about to ask you to go back and sort that out because that's insane given how many effects you have, just keep that in mind if you ever make another mod.

I still admire la tailor girl for its ambition, but god damn dude you went in a little too hard with some stuff.

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