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>> No.9649795 [View]
File: 385 KB, 640x480, FFVIII_Time_Compression_City[1].png [View same] [iqdb] [saucenao] [google]
9649795

How do you feel about RPGs, adventure and open world games locking you out of areas you were previously able to freely access by the end of the game?

I personally hate it. Even if I've done everything there was to do up to that point, I don't like it when a game that used to let you go where you pleased suddenly take that freedom away from you. Maybe there was a sidequest you were meaning to do but put off until you progressed a bit more, not knowing the next story beat would completely lock you out of it for reasons. Or maybe I just want to visit a town I thought was cool and comfy and chill out for a bit, and now I can't. Sometimes there's a good reason for it, such as that the place got destroyed or you end up in an entirely different world with all-new or radically changed locations or whatever, but other times it feels arbitrary as fuck, like in FFVIII and FFIX, which lock you out of a lot of places in the world map that are still technically there, while others remain open. I know with these two it was apparently done for space-saving reasons, but it still sucks. Or take KotOR, which makes it once you enter the last world, all of the planets from before become inaccessible and you're 100% railroaded forward until you beat the game. Even Super Metroid locks you inside Tourian past a specific point.

You might say it encourages replays, now that you know past a certain point you won't be able to access some places and will play accordingly, and perhaps that's true, but on the first go-round it still feels kinda shit, but that's just me.

>> No.8579050 [View]
File: 385 KB, 640x480, FFVIII_Time_Compression_City.png [View same] [iqdb] [saucenao] [google]
8579050

what was happening in the towns during time compression?

>> No.3909201 [View]
File: 385 KB, 640x480, latest.png [View same] [iqdb] [saucenao] [google]
3909201

Do un-revistable areas in RPGs make anyone else here feel nervous? Like, so many times, you'll advance the story in a game and not be able to revisit something the way it was, such as a town becoming permanently inaccessable or an area being destroyed and simply a tiny fraction of what it was.

FFVIII was probably the worst about this when you hit disc 4 and suddenly you couldn't enter anywhere that had actual people in it.

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