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/vr/ - Retro Games

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>> No.4253195 [View]
File: 82 KB, 493x990, 17221-Vs._Super_Mario_Bros.-4.png [View same] [iqdb] [saucenao] [google]
4253195

>>4253156
>tfw you don't lose any lives until world 8 and still game over
Feels even worse losing on a cabinet. Godspeed OP, anyone who can beat SMB with no warps has my respect.
Protip: piranha plants won't exit the pipe if you are within one square of the pipe. The same goes for bullet bills and their cannons.

>> No.3583190 [View]
File: 82 KB, 493x990, 17221-Vs._Super_Mario_Bros.-4[1].png [View same] [iqdb] [saucenao] [google]
3583190

>>3581801
We didn't have an arcade in my little town

At first it was just about walking to the gas station across the street. They had Pac-Man, Jungle King, and Donkey Kong, a pretty decent lineup.

I had my dad's Atari to play on and I knew nothing about the Nintendo, this was 1988.

Then I found another gas station, a couple of blocks away, that had a new thing: VS Super Mario Bros, Punch Out!, and Star Wars Arcade.

Suddenly my eyes were opened and even at the tender age of 8 I knew that I wanted to play more of this Super Mario game. I knew there was more to it than the single-screen pacman, donkey kong, and other games I'd played.

You don't understand. Super Mario looks dated now, with primordial graphics, but after playing Atari for a few years it was the fucking latest in technology. I never even knew games could look so damn good. Long, scrolling, colorful levels that were more than just about getting the highest score.

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