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/vr/ - Retro Games

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>> No.10585071 [View]
File: 371 KB, 1440x1879, GamefanVolume3Issue03March1995_0018.jpg [View same] [iqdb] [saucenao] [google]
10585071

>>10584293
>>in color lmao

the non Super GB enhanced games only supported 4-colours with some games having pre-defined colour pallets. The Super GameBoy could assign custom palettes to each stage, and also display some addition colours through static screens like menu bars. It was great when it was released. I never had a Gameboy. But I had a SGB with a stack of GB games that I would buy on discount. I remember completing Metroid II and Links Awakening on the SGB. The only issue with the hardware is that the original model was clocked a little higher and would give games a minor speed boost. This was great for games that didn't rely on timers. I had Donkey Kong Land and would play it on a SGB. I think it made the game a little more playable.

>> No.10154408 [View]
File: 371 KB, 1440x1879, GamefanVolume3Issue03March1995_0018.jpg [View same] [iqdb] [saucenao] [google]
10154408

>> No.9669324 [View]
File: 371 KB, 1440x1879, GamefanVolume3Issue03March1995_0018.jpg [View same] [iqdb] [saucenao] [google]
9669324

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