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>> No.5759258 [View]
File: 1.95 MB, 2560x1440, spasm0006.png [View same] [iqdb] [saucenao] [google]
5759258

I just randomly came across a way to make a skyboxy skybox in Quake. It's so easy it hurts, and I hope that spacemap anon will see this.
Basicly, you need a field "sky" in your worldspawn and put the name of your skybox in it. Then you need to put the skybox files in [quakespasm installation]/gfx/env/ directory. For a sky value of "mysky" these files should be:
myskyup.tga for top plane
myskydn.tga for bottom plane
myskyft.tga for front plane
myskybk.tga for back plane
myskylf.tga for left plane
myskyrt.tga for right plane
Then use any sky texture. I found this out by digging into a map posted on quaddicted, and I have no idea in the slightest why it's so obscure and never explained anywhere on any wiki. I hope this'll help with your non-warped sky. Pic related is my result with a skybox I've made for another project I'm working on.

Have fun with your non-warping sky, if you've still got hope left.

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