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/vr/ - Retro Games

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>> No.9063113 [View]
File: 1.69 MB, 3194x1436, colors.png [View same] [iqdb] [saucenao] [google]
9063113

>>9062409
Doom 2 I feel used less color in most of the early and mid game than Doom 1 did in E2 and E3. Doom as a whole has a lot of browns and tans, which was broken up with areas of gray or green, and then typically more vibrant stuff like this was more occasional.
Doom's monsters and objects are more colorful than Quake's though, which I think makes a difference.

>> No.7760879 [View]
File: 1.69 MB, 3194x1436, colors.png [View same] [iqdb] [saucenao] [google]
7760879

Whatever you say.

>> No.6147847 [View]
File: 1.69 MB, 3194x1436, colors.png [View same] [iqdb] [saucenao] [google]
6147847

>>6147623
>obnoxious bright colours
Doom was always vibrant (aside from I guess Doom 3).
The slayer crib is fucking retarded though, and I hate it, I'll concede that.

>> No.5853804 [View]
File: 1.69 MB, 3194x1436, colors.png [View same] [iqdb] [saucenao] [google]
5853804

>>5853801
>Doom was never the most colorful game
Doom is VERY colorful.

>> No.4228274 [View]
File: 1.69 MB, 3194x1436, 1457563803718.png [View same] [iqdb] [saucenao] [google]
4228274

Doom 2 looks great and is hugely technically proficient. What are you fags talking about?

>> No.3054038 [View]
File: 1.69 MB, 3194x1436, 1457563803718.png [View same] [iqdb] [saucenao] [google]
3054038

>>3053991
Nice cherrypicking m8

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