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/vr/ - Retro Games

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>> No.6508404 [View]
File: 1.84 MB, 900x1382, SoulCaliburPolygons.png [View same] [iqdb] [saucenao] [google]
6508404

>>6504598
>>6504613
>two character models fighting on a flat surface with a JPEG behind them.
>The models better be higher polycount, they're basically the only things being rendered.

This is the Dreamcast not the Saturn. A lot of the background elements are being rendered as well which you can see when you look at the wireframes in an emulator.

The game is averaging around 25k polygons per frame at 60fps which comes out to about 1.5 Million Polygons Per Second.

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