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/vr/ - Retro Games

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>> No.3724074 [View]
File: 93 KB, 710x301, quake64vsgl-83392_640w.jpg [View same] [iqdb] [saucenao] [google]
3724074

>>3724057
top kek

I'll take those extra 30 seconds (assuming I'm running it from the CD with minimum installation) if that means 3 times more resolution, texture and shadow quality, and I could go on . . . Not to mention that installed in the HDD the loading times were usually insignificant, I remember Quake 1 loading instantly in my Pentium 150

>buying

Unlike in your system where repros were unexistent and you had to buy those overlyexpensive cartdridges, PC games were cheaper and very easily piratable even.

Enjoy your blurry games Nintenkiddy, and I still enjoy those old games on my i5 because I'm not.. em... incompetent to tweak them up a bit to work.

>> No.3554645 [View]
File: 93 KB, 710x301, quake64vsgl-83392_640w.jpg [View same] [iqdb] [saucenao] [google]
3554645

>>3552990
>Pro tip: When Goldeneye was released, PC's best looking FPS was still Quake 1.

>Implying that Goldeneye looked better than GLQuake

It doesn't matter if most people had a 486, with a Pentium and a Voodoo Quake was the most impressive thing around until Quake II came out in late 97, and if you ask me in some aspects not even Quake II matched the first one.

Goldeneye had some dumb physic effects that were nice, but overall looks like shit compared to GLQuake.

Just look at Quake on N64, it looks like shit, just slightly better than using software rendering on PC, which is fucking obvious considering that unlike the PS1 and Saturn, the N64 had 3D acceleration capabilities, and still looks like a blurry overbrightened piece of shit.

And I can assure you that even using the software rendering, if you increase the resolution it looks better on PC.

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