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>> No.7004710 [View]
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7004710

Here's a good example of artificial difficulty. In Zombies Ate My Neighbors, your life is gauged by how many neighbors you can prevent from getting killed by monsters (you start with 10 and your count carries between levels, so you have to keep at least one alive to not die). Then you've got the fucking werewolves. Some of the neighbors have a timer when the levels begins. If the timer runs out, they transform into werewolves and count as dead. You have no way of knowing which levels they're in, which neighbors you need to grab before they can transform until you get to them, or how much time you have. And the timer is strict as fuck for most of them. You usually have to equip a speed boost item and fucking b-line to them, ignoring everything else until they're taken care of. And in later levels, you just can't get to them in time so it's impossible to keep them alive unless you abuse the SNES' sprite limit by filling the screen with enemies to stop them being able to transform. Unless you've memorized exactly where they all are, these fuckers will end up getting rid of the vast majority of your neighbors in any given playthrough. Fuck them.

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