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/vr/ - Retro Games

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>> No.10205476 [View]
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10205476

>>10205353
>Great. Then you can surely post some links to these "Design textbooks" that totally exist and that you've totally studied.
Yes, I read Meggs' History of Graphic Design which is a pretty comprehensive summary of how the thought on design has evolved. "minimalism & unifomity - good" really kicked off after Swiss modernism became popular in America. these same ideas are present in a few other books I read on typography and design.
>Selfloathing weebs are cancer.
again—woosh. my point went above your head.
the point was not "Japan good, West bad". the point was that the Western covers before PS simply didn't have much variety and creative freedom. they played it very safe to appeal to lowest common denominator.
I think the main issue was that in the West, video games were still largely considered to be "toys for kids", nothing more than that. no one really thought that these games could have some artistic merit. it was same as they thought about TV cartoons, pretty much—in the 80s they were just low brow entertainment made to sell toys.
but, if you take Western music album art or movie posters, those looked far more "artistic", simply because they allowed for interesting ideas and creativity.

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