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/vr/ - Retro Games

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>> No.3043041 [View]
File: 1.85 MB, 1920x1080, darkplaces 2016-02-18 04-30-25-68.png [View same] [iqdb] [saucenao] [google]
3043041

>>3043036
Get the game itself, then plunk the id1 folder into the sourceport folder of your choice. If you're on Windows, Quakespasm is good for ease of setup and accuracy to the original game; if you want fancy graphical effects (that you can turn off) or if spasm controls sort of wonky (i.e. mouse snapping when walking around corners or weird bugs like that, something I get when using it), Darkplaces is good as well (make sure you put gl_texturemode gl_nearest in your autoconfig to disable filtering).

>> No.3038471 [View]
File: 1.85 MB, 1920x1080, darkplaces 2016-02-18 04-30-25-68.png [View same] [iqdb] [saucenao] [google]
3038471

>>3038439
It is. Necromancer's Keep is the prettiest map out of them all by far, I feel (and was the first one I played so it set the standard for the rest, along with the hub map), but Firetop Mountain is close once you start chasing ghosts. Only map out of the mod that I've 100%'d so far.

I thought Crucial was quite fun especially with the new grunt types but not that great looking, Place of Many Deaths was a fun expanded take on dm1 (and funny as well with the various pickup and environmental messages), and Lavatomb looked like shit and didn't play much better. Haven't played the other maps yet, working my way through in no particular order.

Anyone else have opinions on the mod or am I just too late to the party?

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