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>> No.2873613 [View]
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2873613

MUDWADS
dmmud.zip (112 KB, 2005-06-16) - Dave Swift
https://www.doomworld.com/idgames/?id=13631

four wads in a zip, each running on e1m1. dave swift's first maps.

mud1st: your typical maze of rooms in a mishmash of textures, and a lot of ammo and monsters; unfortunately most of what you need is behind unmarked secret doors.

mudtown: still a maze but with height differences and windows so much improved. still full of secret doors but they are easier to find. tons of ammo, fair amounts of medikits but no way to get above 100%.

mudville: very small and cramped, and seemingly untested on UV if the numerous instances of stuck-together monsters are anything to go by. this includes the extremely awkwardly-placed cyberdemon in the small exit room.

mudmanor: mazes, windows, secret doors, you know the drill. almost as good as mudtown, but ends up quite annoying. some stuck monsters.

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