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/vr/ - Retro Games

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>> No.4374656 [View]
File: 76 KB, 246x241, really.png [View same] [iqdb] [saucenao] [google]
4374656

>>4374439
"Fetish"? Where? It's just a buffed up Yoshi drawn in a stylized art.

>> No.4022037 [View]
File: 76 KB, 246x241, really.png [View same] [iqdb] [saucenao] [google]
4022037

>>4021771
>The focus of the game wasn't movement in 3D world like with SM64, it was the worlds themselves that took center stage serving as mini puzzles.
True, but not all courses took this approach. There still were some which had expanded worlds that allows you to explore, instead being linear. Sea Slide Galaxy, Honeyhive Galaxy, Deep Dive Galaxy, and others. Hell, Galaxy 2 brought back one course from 64, meaning that Nintendo does acknowledge 64. Besides, linear doesn't always means it's bad, especially for a franchise which was always linear.

>the fucking fuckawfully gimmicky motion controls which impeded platforming
You're exaggerating it. The simple small horizontal swing with your Wii Remote is all it takes to execute spin attack. There was no moments of wagglan or something like that, nor does it ruin platforming, especially when the spin attack actually helps it. Actually, no Mario 3D game is free of gimmicks, including 64 and Sunshine.

If you are referring to courses like Loopdeeloop Galaxy where motion controls were mostly depended, then I can see your point, but I still disagree with you, because nobody is stopping you to atleast get a little amount of practice to play it right.

> and the terrible planetoids that threw any sense of direction or consistent physics out the window
We're talking about Mario, not Sonic.

But anyway, it can be noticeable that Mario sometimes will end momentum for some reason when you finish your triple jump or long jump, but it's not entirely vanished. Mario's long jump has some speed when you take it as much as possible airbone, which this is part of gravity, again.

>... in a platforming game.
Again, this is a Mario game, not Sonic. There are still physics being shown in some moments, like when Mario is sliding down a slope and jumps off it on a different angle, or how he can't walk on a upward difficult slide. Actually, Mario being handled by gravity is enough to show to you it has physics going on.

(cont.)

>> No.3901474 [View]
File: 76 KB, 246x241, really.png [View same] [iqdb] [saucenao] [google]
3901474

>Yet Miyamoto gets ALL the credit.
Because he was the one who came up with the concept of Mario, Zelda, Pikmin and others series first. Tezuka directed some of the best games Nintendo has made, but Miyamoto also was involved heavily in theses same games you mentioned. Both Miyamoto and Tezuka are good friends and each one helps the other when it comes to Mario.

The difference, again, is that Miyamoto is the one who created Mario and Zelda and Pikmin and such, not Tezuka. That's why Miyamoto is represented as the face of Nintendo.

Plus, Tezuka does get some spotlight too sometimes.

https://www.youtube.com/watch?v=DLoRd6_a1CI
https://www.youtube.com/watch?v=zRGRJRUWafY

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