[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5890207 [View]
File: 218 KB, 1428x1216, hard facts.jpg [View same] [iqdb] [saucenao] [google]
5890207

>>5890204
>Both games are turn-based RPGs where you recruit an army from around a 100 or so characters to overthrow a dictatorial regime
>Suikoden 2 plays like a bogstandard jrpg with a superficial army mini-game

Meanwhile Jagged Alliance 2 lets you actually wage guerrila warfare. You have to manage a mercenary company and hire mercenaries, train militia, liberate towns, sabotage enemy structures, overtake surface-to-air-missile sites so they don't shoot down your helicopter, take over mines and use them as a source of income for your war activities. Like in real warfare, morale is a concern, and party members can demand higher salaries or even leave you depending on your actions. True to the nature of guerrila warfare, you can set up sneak attacks and ambushes. Sound plays an integral role, everything you do produces noise. There are four different movement modes (running, walking, crouching, or going prone) that asks you to make a trade-off between how much sound you make, how fast you move and how much stamina and action points it takes. Besides line of sight and sound, stealth also takes into account the level of illumination. Since the game is open world, not only can you choose when to engage enemies, during day or night, with obvious consequences (nighttime makes it harder for the enemy to see you, but also makes it harder for you to see them), but enemies will also adjust their tactics and AI behaviour, such as throwing out flares during the night to light up the surroundings. Naturally, to be succesful at stealth requires the use of silent weapons such as (throwing) knives.

Navigation
View posts[+24][+48][+96]