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>> No.3389463 [View]
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3389463

what changes regarding balance would you have applied to classic doom if it were up to your choice?

I personally would've made it so that both shotgunguys and chaingunners play the DSSGCOCK sound effect before they begin fire, as to give the player a sound cue that they're in their line of fire. Imagine entering the rocket launcher room in The Pit, the walls go down in front of you and behind you, the first thing you hear before you die is that familiar CHIK-CHIK sound. That would be the tits.

Second would be making it so that all revenant fireballs are homing and they fire both shoulder cannons at the same time with the same projectile speed, but at half the original damage for each rocket, meaning you'd get hit for something along 20-40~ HP with each rocket alone, but getting hit with both would easily wound up on a solid 80 hitpoints. They also stop homing in on you if the revenant dies.

Third would be making lost souls slightly home in on you, with half of their original health.

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