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/vr/ - Retro Games

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>> No.5130285 [View]
File: 18 KB, 304x262, stophere.png [View same] [iqdb] [saucenao] [google]
5130285

>>5129961
That's a load of shit, but nice try. LCDs had multiple advantages. They made them matte (CRTs had awful glare) and were nicer to look at despite the worse color gamut. Perhaps most importantly they werent like staring at a 100W lightbulb flickering at 50Hz/60Hz so they were far less headache inducing. The persistence of LCDs caused ghosting in the early days but it also made the image more stable, ultimately more 'solid' looking. Now if you're going to claim anything other than everyone ran their crts at 50/60Hz you're full of shit. Every time i walked into an office people would be using monitors capable of 80Hz at the default 60Hz, flickering away as an agonizing eyesore. And TV's obviously weren't adjustable except for the very few double freq models.

This is where i call you a falseflagging poser faggot zoomer.

>> No.2066651 [View]
File: 18 KB, 304x262, 1410387339180.png [View same] [iqdb] [saucenao] [google]
2066651

>i never played X essential game
>i think X popular game is shit
>Zelda 2 Zelda 2 Zelda 2
>i use save states/quicksaves
>i got into retro game through X modern thing

Didn't read a single post in here, how close am i?

>> No.1929238 [View]
File: 18 KB, 304x262, 1405097929730.png [View same] [iqdb] [saucenao] [google]
1929238

>>1929232
>/vr/ is a place of class, do not ruin MY board with your garbage.

>> No.1367069 [View]
File: 18 KB, 304x262, pak e derm.png [View same] [iqdb] [saucenao] [google]
1367069

>>1366764
>there are people like this on /vr/

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