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/vr/ - Retro Games

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>> No.3424968 [View]
File: 8 KB, 256x256, filtertest4.png [View same] [iqdb] [saucenao] [google]
3424968

>>3424957
(Different anon) It's sort of accurate, but only in the sense that the N64's textures were filtered. The N64 had a funny bilinear function that sampled 3 points instead of 4 which resulted in a sort of diamond shape and gave it super smooth diagonals. Doom64 EX doesn't have that unfortunately. There are HLSL shaders that implement this (should be in RetroArch as well) but I don't know dick about getting that in.

I would love to see Doom 64 with the proper N64 filtering, but on my computer and not on a piece of shit.

Image is an approximation, check out the diagonal lines that would be bumpy boxes on standard bilinear.

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