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>> No.6630612 [View]
File: 39 KB, 580x440, 15098767309250.jpg [View same] [iqdb] [saucenao] [google]
6630612

>>6630524
On one of my submissions I decided to make a monster teleport, so I made a room for the monsters, "join sectors"-ed it with the actual room so the monsters could hear the gunshots and get activated, but it didn't worked for some reason, they were not getting activated until I noclipped into their room. So instead I decided to push them into the teleporting sidedef with a conveyor. To make sure that there are no stragglers who got left behind because they crossed the line while teleport thing was obstructed, I put a silent teleport at the end of conveyor that teleported monsters back to the conveyor start. Only after I submitted the final version of the map I noticed that all those monsters had "ambush player" set to true. So now this community project is a proud host for the most retarded monster teleporter in recorded history.

>> No.6478061 [View]
File: 39 KB, 580x440, 15098767309250.jpg [View same] [iqdb] [saucenao] [google]
6478061

>>6478054
Kegan, is that you?

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