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/vr/ - Retro Games

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>> No.10866768 [View]
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10866768

Setting global sunlight to a very low value makes most of the map's exterior dark enough without the contrast-killing minlight setting, and gives more room for landmarks to glow while making the texture set look eerie. On the other hand, having actual visibility for gameplay is important too, solves the problem of needing to place light entities everywhere, and the dramatic shadows on higher sunlight levels could probably look even more striking if I put more effort into geometry/texturing/hand-placed lighting. Decisions, decisions. How I hate them.

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