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>> No.4218682 [View]
File: 2.85 MB, 320x240, Perfectf2.webm [View same] [iqdb] [saucenao] [google]
4218682

>>4218681

possible bug: the revenant on sector 85 might have been having some difficulty attacking until i shot it which allowed it to move, or that might have been my imagination.

i am concerned some areas need rather long jumps to reach, eg. optional sectors 101/102/106 with useful health, and worse, some of the required pillar jumps off the start platform. the last one to the exit especially seems impossible to reach without straferunning, strafe40 works but is unreliable in doom2 complevel unless your run-up is very precise, only strafe50 seems consistently reliable. i could see players with less inclination for speedrunning tricks being annoyed by these.

finally some extra medikits and a second radsuit in the lava around the start platform would not be unwelcome.

first attempt, two deaths:
https://a.uguu.se/zu8oOGj3ix0b_Perfectf.lmp

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