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/vr/ - Retro Games

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>> No.9145416 [View]
File: 331 KB, 600x565, guess.png [View same] [iqdb] [saucenao] [google]
9145416

>>9145412
>he was talking about a 40oz map in A;Z
>I realized after hitting "post"
Disregard that, I suck cocks.

>> No.8864023 [View]
File: 332 KB, 600x565, guess.png [View same] [iqdb] [saucenao] [google]
8864023

>>8863384
thanks. man, I expected visual language problems, but I thought the players would be trying to activate the little caution tape posts instead of the whole thing. I didn't think you'd just give up after falling into the pool of blood without even humping the outside wall.

if I had time for intricate setups and playtesting, I would have done a more involved finale with moving sectors and maybe an archvile. but I was running out of time so I threw together something safe.
as for the revenants, the whole idea (for better or worse) is for them to be a persistent threat that follows you around with a delay. a rookie attempt at "earn your safety" gameplay. I don't want to encourage sniping them with sg. once you get plasma, it's a choice whether to spend it on the harrassing revenants or on immediate progression.

also >>8861987, thanks. I actually think of hitscan management as being a typical Doom thing. sucker-punching the chaingunner with ssg is the most consistent way to get through with minimal health loss, but lining up for infighting also works.

>> No.7115445 [View]
File: 332 KB, 600x565, 1603652308233.png [View same] [iqdb] [saucenao] [google]
7115445

>>7115436
Oh
Welp

>> No.7024478 [View]
File: 332 KB, 600x565, 1571982808062.png [View same] [iqdb] [saucenao] [google]
7024478

>>7024434

>> No.5970638 [View]
File: 332 KB, 600x565, 1493334876415.png [View same] [iqdb] [saucenao] [google]
5970638

DOOM THREAD / RETRO FPS THREAD - Last thread >>5960591

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=17fEEr969NzxgqPBVl0M0stXZxTjegRbZ


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.5431204 [View]
File: 332 KB, 600x565, 1550925262741.png [View same] [iqdb] [saucenao] [google]
5431204

>>5431126
>it already exists
I feel retarded

>> No.5409389 [View]
File: 332 KB, 600x565, 1493544459987.png [View same] [iqdb] [saucenao] [google]
5409389

>>5408080
>>5408634
>Blood port is made
>it's not accurate enough complaints despite running demos perfectly and having full mod support
at what point will it be accurate enough?
No one cites accuracy THIS much despite having a source port that pretty much does all the same shit.
Unreal and Marathon fans experience inaccuracies all the time with aleph one and the unofficial Unreal patches but never fucking care this much

>> No.4600936 [DELETED]  [View]
File: 332 KB, 600x565, D65E8CB2-8202-408F-8BD9-39682CDC3437.png [View same] [iqdb] [saucenao] [google]
4600936

Holy shit!!!!!!!! I remember raging like shit while trying to beat e1m9!! I hope y’all be raging in ultra nightmare!!

>> No.4600890 [View]
File: 332 KB, 600x565, 1493334876415.png [View same] [iqdb] [saucenao] [google]
4600890

>>4600884
>as i think you've found out by now, it's too complex a map to be able to explain in "a paragraph or two".

I still haven't found the trigger for raising the ramp to get up to the switch that'll let me get the blue key. There's still a few landmarks that could be used to explain the general location of where this 'trigger' could be, but unless I get the secret then I can't actually put that into practice.

>> No.4363850 [View]
File: 332 KB, 600x565, 1493544459987.png [View same] [iqdb] [saucenao] [google]
4363850

Is there a way for GZDoom to have demos of any sort run similar to a vanilla launch?
Whether they are converted or just auto-generated.

I saw a script that played Doom for you in GZDoom so that got me thinking

>> No.4303216 [View]
File: 332 KB, 600x565, 1506138791603.png [View same] [iqdb] [saucenao] [google]
4303216

>>4303056
I feel ya bro.

My mom is also schizophrenic. I had a gorgeous big box pc collection that she just decided to trash one day.

This was 15+ years ago. Still so fucking mad about it.

>> No.4241297 [View]
File: 332 KB, 600x565, 1481011766752.png [View same] [iqdb] [saucenao] [google]
4241297

>>4241185
Nope

>> No.4209553 [View]
File: 332 KB, 600x565, 1493334876415.png [View same] [iqdb] [saucenao] [google]
4209553

>>4209550

>> No.4075245 [View]
File: 332 KB, 600x565, 1493334876415.png [View same] [iqdb] [saucenao] [google]
4075245

>>4074540
>that 'give all' message

>> No.3978809 [View]
File: 332 KB, 600x565, 1493334876415.png [View same] [iqdb] [saucenao] [google]
3978809

>Trying to make the new thread
>Connection errors out the ass on /vr/'s catalog when every other board is doing fine

Jesus Christ chinkmoot

>> No.3958097 [View]
File: 332 KB, 600x565, 1493334876415.png [View same] [iqdb] [saucenao] [google]
3958097

DOOM THREAD / RETRO FPS THREAD - Last thread >>3952523

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3952354 [View]
File: 332 KB, 600x565, Doomguy Guess I'll Die.png [View same] [iqdb] [saucenao] [google]
3952354

>When you fall onto a damaging floor and the mapper didn't put a way out

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