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/vr/ - Retro Games

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>> No.3135887 [View]
File: 2.99 MB, 640x400, 1451169910863.webm [View same] [iqdb] [saucenao] [google]
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>> No.3086228 [View]
File: 2.99 MB, 640x400, wrasslin.webm [View same] [iqdb] [saucenao] [google]
3086228

>>3086214
Space Station 13 reworked for Zandronum. If you're not familiar with the original game, it's kind of a long story, but it's basically multiplayer System Shock 1 meets WDI - you're on a spess station, you're a spessman, the other spessmen may want to rip and tear you, you have to avoid getting ripped and torn while doing your job in an on-station department (security, medical, science, etc.). The aliens, hostile corporate elements, nuclear terrorists, wizards, and so on complicate this further.

The original game runs on a wholly different engine and is more of a hybrid roleplaying/action game, which is why some game aspects are being reworked here, but it's a fun experience and deserves a shine-up. Even if this incarnation is probably going to be restricted to coma simulator for a while you can beat someone up so hard the entire server goes unconscious, which is not intended behavior , it's fun to work on and I'm hoping it'll be a fraction as fun to play.

There's a constant thread up on /vg/'s /ss13g/ if you want more info.

>> No.2877069 [View]
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2877069

>>2877051
I think eye damage would be the highest on the list. Basically, in the original game there's about a dozen conditions, but I'm trying to keep it to a low number for now to avoid feature creep.

If you're interested in something else to try throwing together, there's also drugs (one is a basic "space weed" type of thing, the other one is basically acid and I'm already working on a dank script for the latter), poisonous gas, suffocation/blackouts, and stuns/tasing. You don't have to do all of them, by any means, but they're the basic options. They're also fairly generic, so anyone who needs that type of effect can use them.

Thanks for the interest, man, I'm flattered you'd help. Have some wrasslin'. Very early implementation so it's extremely hackish, but I'm trying to go above and beyond and make unarmed combat actually fun.

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