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/vr/ - Retro Games

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>> No.7488772 [View]
File: 14 KB, 882x758, 94B4E3E7-D01C-40ED-81A1-3C4137B3F591.png [View same] [iqdb] [saucenao] [google]
7488772

>ask Dad to pick up Link To The Past
>he brings home Pebble Beach Golf Links
"it's basically the same thing anon"

>> No.7477237 [View]
File: 14 KB, 882x758, B87189F9-8F13-4CAD-B773-274F6E7DF279.png [View same] [iqdb] [saucenao] [google]
7477237

>>7477201
so you didn't really beat the game

>> No.7450139 [View]
File: 14 KB, 882x758, 2934B4FD-CAEF-424B-AA51-F4889C5E42EF.png [View same] [iqdb] [saucenao] [google]
7450139

>>7449312
>how will I ever beat this game without those 5 missiles when I already have 70 missiles?

>> No.7357797 [View]
File: 14 KB, 882x758, 472B3558-0A77-4CC9-B06A-ACDB9D3A1FFA.png [View same] [iqdb] [saucenao] [google]
7357797

>can’t choose between buying CIB at a slow rate or loose carts at a higher rate

>> No.6864416 [View]
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6864416

>buy a ps2 for playing ps1 games
>get a black screen when exiting menus

>> No.6430728 [DELETED]  [View]
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6430728

>Unreal also had interconnected levels and next to no cutscenes and it achieves the sense of isolation Half-Life tried to achieve. The Quake games also had next to no cutscenes so that wasn't really all that new. It felt new because the levels felt more realistic.

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