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/vr/ - Retro Games

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>> No.5091321 [View]
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5091321

>>5091310
>otherwise you'd only be working toward the lowest common denominator.

this is what every studio does even to this day, it's simply a question of compatibility as you want your game to work on the maximum rage of output possible

>Also, not every artist is a good artist.
true, but you can't deny the fact that their dev tools were way above the stuff at home and sometimes it didn't translate well, for example,>>5091251
compare to this

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