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>> No.10029875 [View]
File: 777 KB, 1671x738, UndueProcessingMapName.png [View same] [iqdb] [saucenao] [google]
10029875

>>10028417
Only late by an hour.
Made a spooky map last time with a mix of OTEX and Ad_Mortem assets, looked great and played alright. Fucking aids to put together at the end as it was the first time using custom assets so I didn't realise until after mapping I had to move the otex and ad_mortem stuff into the wad for it all to load so I just threw them wholesale into the wad and called it after many attempts to fix missing textures.

Anyway, current project is tekbase bleeding into hell themed. Doing a clone facility but had difficulty figuring out a layout for the map beyond the clone bays.
I feel like I need to curb my ambition with what I want this map to have and try to focus on rooms being fun to fight in rather than cool to look at. I'm keeping the 3d floor start though.

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