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/vr/ - Retro Games

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>> No.527181 [View]
File: 1.28 MB, 800x5000, ReviewOfMoonBaseAlpha.png [View same] [iqdb] [saucenao] [google]
527181

>>527124
Oh yea, i remember testing that now...it was painful

>> No.388007 [View]
File: 1.28 MB, 800x5000, ReviewOfMoonBaseAlpha.png [View same] [iqdb] [saucenao] [google]
388007

>>387419
Ok, i finally finished your wad, i've got a bit of feedback, so i'll get started.

In picture 1, i've got a bit of an artist tip for you, don't poot 2 textures side by side like that without some sort of line breaker texture, it looks odd otherwise (If you look at doom, they use a metal support texture between 2 different areas, also screenshot 3 is another example where you should use it.)
In 2, i find the bottom half of the walls look rather weird, you may want to consider simply using a silvery base texture rather then the blue line texture again (just me nit picking there though)

4 - i found a missing texture glitch in the tech room to the right of the starting area i think.

5 - Oh god this room, for balance sake, please do not put an army of hit scan zombies in a dead dark room, i took no damage from the imps, and died at least 10 times to the zombies because i couldn't see them.

6 - This is an example of a rather important point, items, there is not enough ammo or health for ultra hard, especially when the slightest mistake will kill you from all the in the dark surprises, either add more gear for the play to survive on, or lighten up the dark areas more.

7 - Another texture dislike, this one should only really be used as a line def texture, not a wall texture, at least have something behind it to show, even if it's a boring wall.

8 - gotta reinforce my point from 6 here, really needs more health and ammo, do some more balance testing for it.

9 - this was just a dick move sir (ok, this was born of frustration by this point since i've died more times then i can care to count, and have been resorting to punching my way though the level and mad dodging.)

The last 2 are just proof i made it through to the end, 50 deaths later.

All in all, not bad for a first attempt, fix up some texture problems and tweak the lighting to be challenging without being frustrating, and add more supplies for the player, there just isn't enough right now

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