[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8897220 [View]
File: 84 KB, 600x600, 1501033994189.jpg [View same] [iqdb] [saucenao] [google]
8897220

>>8897174
Oooor you could have this leaker team already working on a fully functional complete build of the game, hence the teased release in June. They leak out the original build, to garner attention and excitement, while including the source code, developer tools, a functioning multiplayer for people to dick around with, before releasing their final build of the game in June to great fanfare, plus to show the major difference between the original incomplete build and their finalized build.

But that's just a theory, A GAME THEORY

>> No.4859473 [View]
File: 84 KB, 600x600, pondering cat.jpg [View same] [iqdb] [saucenao] [google]
4859473

>>4859469
how does one do this?

Also is there any way to generate a bullet puff that doesnt cause pain/chance? (shoot monster, does damage, but it doesnt stun)

>> No.4497772 [View]
File: 84 KB, 600x600, pondering cat.jpg [View same] [iqdb] [saucenao] [google]
4497772

>>4496615
Now give it flying and turn it into a squid brain thing.
> it moves just as fast
> its just as tough
> it does the same thing
> most of the missions where you encounter it are pitch black nighttime conditions, possibly in close quarters areas.
> it seems the game applies a visibility rule, you could be looking right at it and it doesn't appear, move or rotate someone else and somehow they see it even though the other guy didnt - and its in plain sight without cover

Im thinking the chyrssy and tentaculat were designed as a game balance counter to the player getting their hands on hovertanks and blaster launchers (and TFTD equivalents). Because that stuff really does make you OP, and in a way these critters do preserve some lethality for your squad even later on.
> then again psionics does too because there's no fucking way to improve psionic strength, only skill... some hot shot beef gate you've had for half the game with lots of kills may have 5 psionic strength and he will always get controlled


>>4496970
IIRC at least in openxcom it saves the game at the start of the mission. You have no problem loading games in ironman, just saving them.

So reload the damn mission and do something different. Have someone else shoot first then use the rocket launcher (random seed may be the same, but someone else gets the inaccurate shot). If you had a Blaster Launcher get you... my suggestion is huddle in the transport for 1 or more turns. The alien will probably move around.

>> No.4109061 [View]
File: 84 KB, 600x600, pondering cat.jpg [View same] [iqdb] [saucenao] [google]
4109061

>>4109050
That should get rid of those annoying resurrecting enemies like the chaingunners with an archvile backing them up.

Chaingunner dies, Arch destroys the corpse for mana, but when he tries to summon a monster it fails because he's in a confined space (just like pain elemental summoning failed skulls). Or depending on how you did it, may spawn it in a wall.

>> No.4080606 [View]
File: 84 KB, 600x600, pondering cat.jpg [View same] [iqdb] [saucenao] [google]
4080606

>>4078963

Open up an audio program that allows you to record from your current audio output. Close/silence all the other shit playing. Open the game and set the music type to OPL Emulation.

Start a game, press pause, now type the IDMUS cheat code for the level that has the music you want.

Dont do anything until you record a couple loops of music, then trim it down precisely and save it (Mp3 or Ogg or whatever).

> OPL is how its supposed to sound for all doom mus format tracks

Navigation
View posts[+24][+48][+96]