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>> No.2637823 [View]
File: 2.98 MB, 320x240, VanillicAcid-0922.webm [View same] [iqdb] [saucenao] [google]
2637823

>>2635809
http://temp-host.com/download.php?file=ao42ro

FDA for vanillic acid in 9:22, misses one monster which seems to be stuck in a teleporter, gets all secrets (i had read the previous comments about some of them)

this was very good, looks nice without being horribly overdetailed, i like the scenery views.

gameplay is okay, mostly shoot from the doorway kind of stuff. the helltrap was a good idea, it might have killed me if the monsters weren't looking in the wrong direction. the two barons by the exit aren't much of a threat.

as for bugs as the other fellow mentioned >>2635685 there are a few single-use lines that should be repeatable, the shotgun lift as he said, and the four lines that teleport the imps to the entrance hall, were those i noticed. in vanilla compatibility the lines get used up even if the monster doesn't teleport upon crossing it.

also another vanilla compatibility issue, you will notice in the demo there are two stimpacks which have levitated up onto the top edge of a switch (sector 152) because they're too close to it when a nearby sector moves. somehow later they fell back down again, which is rather unusual for this type of bug.

simply moving some of the items around up on the ledge would fix this, but i think the best idea may be to rotate the switch and move it back against the wall, since you can quite easily press the switch from below (unless this was intentional).

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