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/vr/ - Retro Games

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>> No.6255487 [View]
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6255487

>>6255419

>> No.5737384 [View]
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5737384

>>5737142
get em’

>> No.5570661 [View]
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5570661

http://www.youtube.com/watch?v=EkG29e-nE-A

>> No.2444920 [View]
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2444920

>>2444870
Right, right. What about something like muscle degradation or overexertion to balance more popular stats? I'm not sure how that would work with luck, though. Maybe you find an item that increases luck, like a charm?

I think I'm gonna draw out a chao thought/action algorithm, based on a want/need system. A basic one, for now at least. Interactions will be interesting to work with... I'm pretty excited about this concept to say the least.

Anyhow, I've got manual labor to do, so perhaps we can expand on this at a later period. You /dev/?

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