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/vr/ - Retro Games

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>> No.10086886 [View]
File: 14 KB, 284x209, Banjokazooie4.jpg [View same] [iqdb] [saucenao] [google]
10086886

>>10086761
>>10086756
>>10086728
I think you're being overly harsh on TTC but you are very right that it is super fucking basic and many Jiggies are boring and suck. Understand it's only the 2nd fucking world so they weren't gonna be too brave with it. But yeah, the architecture is fucking fantastic and TTC is phenomenal in many ways, but a lot of the specific shit you do there leaves something to be desired. It could have been more.

Will you fuckers stop complaining about the fixed camera during the Blubber's gold part, it's literally there to help you, it would be way worse without it imo. Fuck you it's a good camera angle, I think the unique perspective works

>>10086774
>Name one thing BT doesn't do better than BK.

So I actually totally love Tooie and think it surpasses BK in several ways, and many thing folks complain about don't bother me. I do however think it's riddled with flaws in ways its predecessor wasn't, and I even started writing a list of shit that Tooie fucked up on. I can paste it, it's short but I'm gonna finish it later and I'm sure it will be 15x as long.

>It is UNACCEPTABLE that the goldfish fast swim upgrade is even possible to not get before Atlantis, let alone incredibly likely to be missed on a blind playthrough. I cannot stress enough how torturous Atlantis is without it. (I say this despite it being my favorite level.)

>I understand Banjo should be slow---he is needed for reliable and safe platforming---but making the levels massive and then NOT increasing Talon Trot's speed was a grave mistake.

>Why does attempting to leave the world as a Humba transformation not automatically turn you back, like it did in Kazooie?

>Why did you put Ice Eggs in your game if you had no intention of using them? Do you have ANY idea how many awesome water-based puzzles you could have designed with these?? What clever icy physics applications these could have had? They don't even freeze water!

>Why do the Springy Step shoes not prevent fall damage?

>> No.9939416 [View]
File: 14 KB, 284x209, Banjokazooie4.jpg [View same] [iqdb] [saucenao] [google]
9939416

Actually just last night I was thinking how they could improve the flight/swimming controls on a modern Xbox controller, I came up with some cool ideas. Despite being a remake I do really think they should include these new control improvements rather than wait til Threeie to introduce them.

Flight
>advanced flight controls molehill at the top of the lighthouse in TTC
>rather than explain all this via text dump, it'd be an active tutorial, where you're flying with infinite feathers high above TTC for the duration of the tutorial
>holding bumper still makes you turn sharp
>holding trigger is your mid-air brake pedal. it makes you stop (currently trigger would perform a ground pound, now if you want to ground pound while flying it's trigger + some irrelevant button) you still gradually descend, but won't move automatically forward
>while holding trigger to halt, you can then use the control stick to move around more slowly than you normally would. sometimes you want slow flight, so that you can approach an item/landing area more carefully
>holding trigger then tapping HARD with the control stick in any direction performs a dodge roll. You know how when you touch Mr. Patch, Banjo goes summersaulting off in the opposite direction? Like that. except you can do it any time, in any direction that's not up/down. (might require a red feather, not sure)
>holding trigger, then tapping HARD upward on one stick, while simultaneously tapping hard DOWN on the other stick makes Banjo turn 180 degrees and reverse his direction
>pressing trigger and then pressing the other trigger cancels flight. as in, you immediately cease flying and start dropping out of the sky wherever you are.....make sure there's a safe landing below you!
>this one is for niche use: hold trigger AND bumper, and move around with the control stick. this makes Banjo curve around in a circle, sideways, always facing an imaginary point in space in front of him. This is for fine movement and specific applications

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