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/vr/ - Retro Games

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>> No.1098967 [View]
File: 227 KB, 464x550, G-adult.png [View same] [iqdb] [saucenao] [google]
1098967

>>1093602
You say that RE2 has puzzles everywhere, but compared with RE1's puzzles they really don't count for much. Where RE2 was really lacking was puzzles being threatening for getting them wrong. Statue pushing puzzles releasing the gas if not done right in RE1, mixing V-JOLT incorrectly, etc). There are also multiple times that the game basically has you do very simple fetch quests too, like making you get a fuse for the lab. They could easily have added some kind of puzzle in the cold room where you have to make the fuse correctly (this would also have been good pacing, as it would have been in a quiet moment before you see enemies in the lab in the A scenario). If I'm honest, it feels like even though the game was remade from the ground up and delayed for so long, they cut corners in some places, which just felt incomplete. The factory is a series of corridors with zombies in it, as an example.

RE1 had this atmosphere where it wasn't just the bio-engineered monstrosities trying to kill you, it felt like the mansion, or whatever other environment you were in, was also your enemy and designed to harm you through those traps and puzzles. I thought that was missing from RE2, which wears its Hollywood action blockbuster inspirations on its sleeve very prominently. I guess it's still technically survival horror, since quite a few things are hidden and ammo and health are still limited, but I thought they really watered down those survival aspect to the point where it fits itself into action-horror far more comfortably.

You're not wrong about the horror though. What with mutating enemies, chest-bursters and crashing through windows/walls/ceilings, that aspect is very well catered for.

>> No.978303 [View]
File: 227 KB, 464x550, G-adult.png [View same] [iqdb] [saucenao] [google]
978303

>>977696
http://www.youtube.com/watch?v=RgOHBe_bAxw

From the same channel. Interesting to see the things they kept, and the things they threw away. I see what Mikami means about the whole lacking in quality thing (recognising that this is in beta, the background CGs and stuff that ended up being in RE2 are much, much more detailed, the ones in the beta look VERY RE1, with lots of flat colour everywhere. Again, it could just be the early stage of development (although if memory serves, wasn't it coming close to the deadline?) The menu is also really low-quality as well, but then that's probably one of the last things to be improved, but still.

Some things they really did keep though, like the section in the morgue (at 10 mins in the video) is almost identical except for colour. The persistent damage on the character (her back seems to get bloody from time to time) is also a nice touch as well. The Roy character got turned into Marvin, and some of the dialogue is the same, and John got turned into Robert Kendo. Irons is also still present, as is Sherry (along with her adorable rocking on the spot animation) They also seem to have quite a bit of the music kept from the beta as well, I could definitely hear the police station music and the factory music.

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