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>> No.3760956 [View]
File: 532 KB, 800x374, homm3 rampart.png [View same] [iqdb] [saucenao] [google]
3760956

https://www.youtube.com/watch?v=WdB3jIEyWQc

>>3756505
perfect.

>> No.3606167 [View]
File: 532 KB, 800x374, Rampart-in.png [View same] [iqdb] [saucenao] [google]
3606167

So I wondered why I was so autistic about the Stronghold town screen. So I checked if other towns had the same oversights.

Surprisingly, Rampart doesn't have any of those problems. Notice how every house has a shadow. There are some exceptions, like Dwarf Cottage, but otherwise it's near perfect. The ground texture is blurry but it's fine since it's supposed to be grass.

Then I checked Inferno and Necropolis, but these towns lack sunlight, and are very dark already. So even if there are some minor oversights, they're barely noticeable.

Castle town screen lacks sharp shadows per se; but it looks good nevertheless—everything appears to be lit from front or above. It has great sense of depth too, with roads and bare ground near houses, so perhaps it is the best-designed town screen in the whole game—closely followed by Rampart and Fortress.

So, surprisingly, pretty much only Stronghold town screen has so many oversights and looks so half-assed. The only town which comes close is Conflux. I think I might try to edit it as well.

>> No.3554875 [View]
File: 532 KB, 800x374, Rampart-in.png [View same] [iqdb] [saucenao] [google]
3554875

>>3554862
We've had this discussion once. I'd say this applies to Heroes II more. It was a great game, but the cities sure looked like barely related buildings just thrown together. Necropolis looked like a bunch of horror movie decorations.

In III cities have unified style and logic. They still suffer a little from being crammed so close together; but better use of 3rd dimension helped create distance between things. Also, there are just ordinary houses in towns which help create the feel of a living settlement.

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