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>> No.10745445 [View]
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10745445

>>10744890
The character switching and timeline stuff in Siren is a very good concept for horror, it communicates how inescapable and vast the threat is very well.

>> No.8795473 [View]
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8795473

>>8765406
It's a shame, the horror and atmosphere in Siren is absolute god tier and the sightjack thing is genius, but the gameplay is just so fucked.

>> No.6358234 [View]
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6358234

>>6356429
I think FS1 is a masterpiece. There's nothing else like it.

>> No.5185035 [View]
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5185035

>>5184996
One of the best horror games ever made imo, if bizarrely crippled by some decisions so hilariously, perfectly awful that they could only have been intentional. It's a really weird game.

I read a good review somewhere that made the point that, where SH uses a basic story as a springboard for various spooky setpieces that are only loosely connected through theme, Siren is like the opposite: EVERYTHING is connected, literal, concrete, there's no metaphor or symbolism at all. It takes a while to get into because of that, you're just swapping between characters and it feels kind of distant and unimmersive. But once you get to know the characters and the situation, learn the connections, see your favourites start to die off, it starts to grab you in a way unlike many other horror games.

There's the stock character in horror of the professor guy who studies the ancient evil and goes mad from what he learns; that's the guy Siren makes you feel like.

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