[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10758682 [View]
File: 475 KB, 863x712, DDE217BB-C2DB-434D-A96A-3CD742BA9418.jpg [View same] [iqdb] [saucenao] [google]
10758682

>>10755336
>Be The Tetris Company.
>The year is 1999 and your previous attempt to port your game onto the N64 has failed miserably, with very few people showing interest in the game and most humans not even knowing it will exist, even 25 years from now.
>Your attempt to hype it up with a heart monitor accessory only made sure the game enjoyed more success in Japan than in anywhere else.
>idea.exe
>You decide to completely revamp the rules of Tetris and introduce mechanics such as drop shadows, multiple piece previews, instant drops, and scoring additional points from advanced techniques such as T-spins.
>Not only this, but you also make sure that no one else can use the Tetris trademark without including any of these new features in their games.
>This game becomes the more successful N64 release of your game by a wide margin and becomes the de facto definitive way of playing the game on the N64.

>Be Alexey Pazhitnov.
>It has been 15 years since you developed the “Tetris” game as part of your work with the Soviet government and it has enjoyed great success in arcade, console, and PC releases alike.
>However, a bunch of corporate suits seem to want to change the rules of the game and make it a shadow of its former self, completely departing from the program which you originally designed.
>Not only this, but you find out that they completely changed the rules to all future releases to the game and that over the course of the next 25 years later that the Tetris fandom has divided itself between fans of the original game that you developed and the game that these corporate suits developed, calling themselves “classic Tetris” and “modern Tetris” fans.

Wat do?

>> No.10732179 [View]
File: 475 KB, 863x712, 1158477B-FC18-462B-A855-6F33FB23699B.jpg [View same] [iqdb] [saucenao] [google]
10732179

>>10730479
It’s even worse because I have no dominant half, so it hurts the entire thing. Though I’ve been playing classic Tetris ever since the AVGN’s “Nintendo World Championships” episode was released and I may still have trouble adjusting to switching between the rules of the different games.

>> No.10710976 [View]
File: 475 KB, 863x712, 2A60A286-ECE2-4AAF-89BB-E05640C26BDA.jpg [View same] [iqdb] [saucenao] [google]
10710976

>Be The Tetris Company.
>The year is 1999 and your previous attempt to port your game onto the N64 has failed miserably, with very few people showing interest in the game and most humans not even knowing it will exist, even 25 years from now.
>Your attempt to hype it up with a heart monitor accessory only made sure the game enjoyed more success in Japan than in anywhere else.
>idea.exe
>You decide to completely revamp the rules of Tetris and introduce mechanics such as drop shadows, multiple piece previews, instant drops, and scoring additional points from advanced techniques such as T-spins.
>Not only this, but you also make sure that no one else can use the Tetris trademark without including any of these new features in their games.
>This game becomes the more successful N64 release of your game by a wide margin and becomes the de facto definitive way of playing the game on the N64.

>Be Alexey Pazhitnov.
>It has been 15 years since you developed the “Tetris” game as part of your work with the Soviet government and it has enjoyed great success in arcade, console, and PC releases alike.
>However, a bunch of corporate suits seem to want to change the rules of the game and make it a shadow of its former self, completely departing from the program which you originally designed.
>Not only this, but you find out that they completely changed the rules to all future releases to the game and that over the course of the next 25 years later that the Tetris fandom has divided itself between fans of the original game that you developed and the game that these corporate suits developed, calling themselves “classic Tetris” and “modern Tetris” fans.

Wat do?

>> No.10707679 [View]
File: 475 KB, 863x712, DAD56303-0D12-4B0F-8BE4-F559A66C3411.jpg [View same] [iqdb] [saucenao] [google]
10707679

>>10707458
>The lack of 2D games
Then what were “The New Tetris” and “Yoshi’s Story”?

>> No.10679162 [View]
File: 475 KB, 863x712, EFD22480-652E-40FD-9887-407C9DE5C747.jpg [View same] [iqdb] [saucenao] [google]
10679162

Does anyone know why the people who made Tetris changed the rules of the game so drastically to include drop shadows, multiple piece previews, etc.?

I’m not necessarily saying I have anything against this style of play, but I’m genuinely curious as to the motivation. It also seems like 25 years hence, they still seem to be stingy with licenses for “classic Tetris” revival games.

Navigation
View posts[+24][+48][+96]