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/vr/ - Retro Games

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>> No.6456309 [View]
File: 525 KB, 384x240, moreshoes.gif [View same] [iqdb] [saucenao] [google]
6456309

>>6453420
>white boy
>is red

>> No.3470802 [View]
File: 525 KB, 384x240, 1397528495152.gif [View same] [iqdb] [saucenao] [google]
3470802

So, why do you like this so damn much, /vr/? I completed it two months ago and it was as frustrating as I remembered it.

Yeah, parts of it were awesome, the dungeons are mostly great, specially the tower. But I've always not standed it for being the first completely linear Zelda, having SO MANY interruptions one way or another, (either from story, the owl, picking up items, switching your inventory), and having that godawful obstacle course overworld.

I'd grant this game the inventory switching awkwardness is because hardware limitations, but the rest is just design ideas I can't get behind. Is it because you know this game so well you've found a very entertaining way of speedrunning it or something?

It's because of the ending and ideas behind the nature of the island, is it.

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