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/vr/ - Retro Games

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>> No.4247715 [View]
File: 55 KB, 350x312, faceball-2000.gif [View same] [iqdb] [saucenao] [google]
4247715

remember the gameboy fps?

>> No.4022523 [View]
File: 55 KB, 350x312, faceball-2000.gif [View same] [iqdb] [saucenao] [google]
4022523

Faceball 2000

16 player FPS on Gameboy in 1991, predating even Wolfenstein 3-D

http://www.youtube.com/watch?v=29BeTsp4_A8

>> No.3790087 [View]
File: 55 KB, 350x312, faceball-2000.gif [View same] [iqdb] [saucenao] [google]
3790087

4/4 Faceball 2000 (game boy)

>Full 3D FPS

>> No.3591276 [View]
File: 55 KB, 350x312, faceball-2000.gif [View same] [iqdb] [saucenao] [google]
3591276

>>3577430
It's mostly graphics. Many new games try too hard to look realistic, but before that was even possible they had to find different ways of making a game look interesting.

>> No.2574819 [View]
File: 55 KB, 350x312, faceball-2000.gif [View same] [iqdb] [saucenao] [google]
2574819

>>2574782
>If a forum started to discuss any of those, would you similarly piss and moan that they don't discuss Constantine, The Matrix, Breaking Bad

No, I would be going to that forum to discuss the era of comics/tv/whatever it was there for. However, if in doing so I had to constantly come across people bitching about how everything new is shit, that would get pretty annoying as well. It goes both ways.

But anyways, you're the dude who wants to define retro by 2D vs 3D while discounting the entire PC side of gaming so I don't find anything you say all that interesting or valid.

>> No.1030340 [View]
File: 55 KB, 350x312, faceball-2000.gif [View same] [iqdb] [saucenao] [google]
1030340

So as not to waste a thread on a throwaway question. . .

The Gameboy version of this game, Faceball 2000, is noteworthy for being the only commercial release game to use (rudimentary) 3d graphics, and the only game with support for up to 16 players simultaneously in a multiplayer match, via daisychained link cables. I propose this be a thread for games that pushed hardware to the limits.

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