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/vr/ - Retro Games

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>> No.6955953 [View]
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6955953

>>6955742
BasedDOSAnon! Your community pack is the reason why I play everything on DOSBox these days: Quake, Duke3D, Blood, and Doom. I got the GOG versions of everything now so that I can use the original executables and run them through DOSBox pixel perfect (a DOSBox fork with integer scaling), with the exception of Duke 3D, which is no longer for sale so I use the files in your pack. I got GOG Quake for the music files, GOG Blood for the movies (although admittedly I don't even use them nor the CD audio, I use the MIDIs) and GOG Doom so I wouldn't have to use MBF (though I still use MBF/Boom through DOSBox when needed, and modern ports for whatever crashes in DOSBox).

Studying how your pack works helped me learn how to get everything working. I see why you didn't include the Quake music, as the music alone would double the size of the download. Currently I enable aspect ratio correction in dosbox.conf when switching to Doom, and disable it when switching to Blood/Quake/Duke as they all can be run in 640x480 (the correct aspect ratio). I know I could just edit the dosbox.conf files in each of the gog installations and put dosbox pixel perfect in there to replace the dosbox that comes with gog but for now I am content to just launch dosbox pixel perfect myself and manually type out "cd quake" etc

So I just tested Quake using your pack, and, instead of the game slowing down like it does when I use the GOG executables run through DOSBox pixel perfect, the game runs at normal speed but loses frames, as low as 40-something even on E1M1. Also, instead of slowing down only a handful of times like it does when I launch Quake through DOSBox pixel perfect myself, the game runs consistently at a sub-60 framerate, which begs the question, is the game running slightly slower than it should when I launch it through DOSBox? If the slow-downs ever become a problem, I will switch to the MarkV source port, but for now, I'm happy with DOSBox

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