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>> No.4557045 [View]
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4557045

>>4555639
Yeah, the switch is behind one of the statues in the corridors that lead to the pool, and the passage that opens is in the vestibule behind it. It's the only time the sound of a secret door opening helped me: there's a switch in the chimney I didn't find a use for and the same goes for the valve near the kitchen sink. Also I didn't find anything in the telescope room, I should look harder.
I've read only now the scroll that tells the legend of Hanhan'Tau and how the nature of the temple and the story of each undead in it is connected, which is pretty great. Got back there and found ol' Tau stuck in this position, eternally looking for the trespasser. As a flying corpse at least he reacted to the sounds I made, now he's just a statue. It reminds me of how sometimes dormant zombies glitch this way after loading the game. Age had the best of him.
Since zombies this time aren't simply a spooky filler but a proper part of the plot, my plan to make the catacombs part better wouldn't work. Imo by placing two or three zombies there things would get more interesting: they're slow, but mindlessly running away from one of them in the middle of a labyrinth can only lead to meeting the rest of them sooner. Also by defeating them they would just lay in the middle of a narrow passage, ready to be woken up again, narrowing down your options.
I like to think of them as collateral damage made enemy.

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