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>> No.3978017 [View]
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3978017

>>3977974

Learning more about ZScript.
I figured out how to make an arrow subtract a fraction of a monster's total HP, if they're a certain HP amount. Otherwise, it just deals a flat 100 damage. Was really fun to learn about how to do this.
Now the question is how to make it so the player actually fucking knows about this rather than "oh hey arrow does a lot of damage for some reason".

Friend suggested to make it a spirit bow like Nightwolf, which is pretty a fucking rad idea.
Obvious answer is to Keep It Simple, Dumbass and just make it do a flat 100 no matter what because there's no way a player (even if they knew about the gimmick) would be able to calculate monster HP values and modifications to it mid-combat.

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