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>> No.4243706 [View]
File: 2.89 MB, 320x240, donutcurse.webm [View same] [iqdb] [saucenao] [google]
4243706

curse of the donuts (300min)
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a small map but a highly detailed, elaborate construction of multiple lowering floors, where you drain a flooded factory one switch at a time. obviously a lot of thought has gone into getting this to work.

sadly i think it's broken, there is a flooded corridor containing a shotgun and some shells, with demons in closets in the walls (sector #2) which i was never able to enter. there are also a number of missing textures, all where waterfalls should be (instead the FWATER flats "bleed out" towards you, perhaps it is intentional due to a lack of WFALL in doom2.wad?)

also despite only 31 countkills i ran out of ammo completely and was reduced to unpowered fists only surrounded by lost souls. it seems the extra shells i was not able to access were essential.

demo (doesn't finish):
http://temp-host.com/download.php?file=jr50ra

the demo goes out of sync in chocolate doom.
>EV_DoDonut: linedef had no second sidedef! Unexpected behavior may occur in Vanilla Doom.
oh. yeah so you've built something wrong. for a donut, the tagged sector's lowest numbered surrounding linedef must be two-sided. i'll have to look at this more closely.

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