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/vr/ - Retro Games

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>> No.9783107 [View]
File: 411 KB, 636x476, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
9783107

>>9783086
also a FastROM version was just released last month:
https://www.romhacking.net/hacks/7534/

>> No.9749502 [View]
File: 411 KB, 636x476, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
9749502

>>9749403
> the color values of the official pixel Mario
there aren't any. the NES basically hacked analog video signals in a non-standard(ish) way to generate color, there are no RGB values for "official pixel mario"
if you want a more detailed answer, enjoy:
https://www.nesdev.org/wiki/NTSC_video

>> No.9728864 [View]
File: 411 KB, 636x476, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
9728864

>>9724476
i enjoyed these, it's good to see what pitfalls and random bullshit you might encounter and how to solve it
> examples broken on real hardware
> didn't zero out memory
> SPC700 is insane
> other obscure bullshit
i feel that
> crayon on graph paper and keying in calculator hex for graphics
unequivocally based

>> No.9695594 [View]
File: 411 KB, 636x476, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
9695594

>>9695576
based and CGRAM pilled

>> No.8206947 [View]
File: 411 KB, 636x476, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
8206947

>>8206923
> A lot of devs made their own Famicom carts
Ahhh you are correct. I was thinking in america, yes in japan, you could make your own famicom circuits shells and chips, however, in the US you would end up with a lawsuit in court. Atari found out the hard way: NOA in Washington had that shit on lockdown.

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