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/vr/ - Retro Games

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>> No.2629803 [View]
File: 58 KB, 697x960, Obstacle plan.jpg [View same] [iqdb] [saucenao] [google]
2629803

"Another quote from somebody at Universal Interactive Studios.. But there is still loads more to come, including unseen designs!:


"Mark brought in David Siller and then wanted a young new developer team(Naughty Dog). Up until that point, even though the story goes that Naughty Dog(Jason and Andy) had been making games for 10 years, actually they had been making personal indie crap out of their garage for 10 years. The only “real” game they made was the Mortal Kombat rip-off (Way of the Warrior I think it was?) and it was terrible, but it was enough for Mark to bring them aboard because he wanted someone he could mold into his own personal team."
"So now to make a game… David SIller came up with the entire concept and most of the level designs of Crash. In all honesty, Crash is HIS game! His conceptual skills were great, but they also had a couple of Universal Studios artist do the art work (they even had the Model Shop at the Studios create statues and busts of Crash!) based on David’s concept, to refine the “look” of Crash Bandicoot. Then they just had Naughty Dog do the programming and computer art based on the Universal Studios artists art, which was based on David Siller’s original concept." ...

To be continued...

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