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>> No.7852105 [View]
File: 28 KB, 362x333, 41.gif [View same] [iqdb] [saucenao] [google]
7852105

>>7852081
I wish for very little in regards to classic doom, but you're right, hell could have benefited from some 5-D space.

>> No.4061882 [View]
File: 28 KB, 362x333, M1L29.gif [View same] [iqdb] [saucenao] [google]
4061882

>>4059935
The Marathon engine supported what Bungie called "5d" space. Meaning you could make a square room with an L shaped exit intersecting back inside that room, but being a completely different area. I realize they probably weren't the first to think of this, but I don't know if Doom is capable of doing non strict 3d maps.

>> No.2052614 [View]
File: 28 KB, 362x333, 5-d space.gif [View same] [iqdb] [saucenao] [google]
2052614

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