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/vr/ - Retro Games

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>> No.2163172 [View]
File: 25 KB, 236x236, 1397607871242.png [View same] [iqdb] [saucenao] [google]
2163172

>>2163065
>>2163146

>run slightly older version of pcsx-r without the widescreen hack (1.9.92)
>runs as well as epsxe does
God fucking damn it what the heck happened between 1.9.92 and 1.9.93

>> No.1166960 [View]
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1166960

>>1166921
Oh I meant more like big sideways sliding doors.

They would appear before big fights and slowly steam open as if to say "something big is about to happen" because the door is different, huge and slidey.

As for the bridges yeah I see what you mean, it was more to have a different environment to fight in and you would swim under the bridge (no swimming is require to pass the level, I'd just have a secret in a cave underwater).

But I also wanted some ambient sounds to add to the authenticity of some areas and I dont know if that is possible in regular doom. I was just playing a lot of painkiller recently and it's architecture can do some things in the ways of crafting fights that regular doom has a harder time of (but not much harder if you know all the tricks).

I see what you mean though, too many zdoom tricks spoil the broth I imagine. I've always felt though that even a toaster could run zdoom but i'll respect some people just dont want to use it for various reasons.

>> No.623497 [View]
File: 25 KB, 236x236, shitposting on v.png [View same] [iqdb] [saucenao] [google]
623497

>>618081
>Apparently quite a few of the wiki admins browse this board
Bullshit. Who told you tha-
UH, I MEAN
I KNOW NOTHING OF THIS MATTER

Mole Mania and
>no black cart GBC enhanced games
Oh no you di'int.
Just for that, Metal Walker.

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