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>> No.3455516 [View]
File: 324 KB, 1600x900, Screenshot_Doom_20160812_041502.png [View same] [iqdb] [saucenao] [google]
3455516

>>3455492
10. If you make a randomizer mod with lots of weapons and monsters, why not make a map pack for it using unrandomized weapon and monster placement? Something like ZBloodPak.wad

11. Custom textures shouldn't replace Doom's textures, give them their own names. Otherwise, people playing with custom brightmaps will get icky results. (pic related)

>> No.3419015 [View]
File: 324 KB, 1600x900, Screenshot_Doom_20160812_041502.png [View same] [iqdb] [saucenao] [google]
3419015

Pro-tip
If you plan on using different textures, it would be in your best interests to not give them the same names as the original textures.
Otherwise shit like this happens.

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