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>> No.4256735 [View]
File: 996 KB, 1920x1080, Screenshot_Doom_20170913_221334.png [View same] [iqdb] [saucenao] [google]
4256735

GZDoom starts doing really absurd things when you mess with alpha channels in shaders.

A sprite should *not* be able to mess with the color of anything behind it AFAIK

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