[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3229743 [View]
File: 801 KB, 1755x1275, Screen Shot 2016-05-20 at 2.54.52 PM.jpg [View same] [iqdb] [saucenao] [google]
3229743

>>3227886
>If there was anything I remember for a very long time was that the PC was so choppy at everything, even if it looked good and I always disliked it.

This was a problem, because the "PC compatible" game market aimed toward the largest possible audience usually. Some few games from the MS-DOS era really required a 486 and say 8MB RAM, but the developers wanted to sell their product to the largest possible market so while it would have been possible for a game to check and see if a system met the minimum requirements for decent performance, nobody did this because they wanted to sell games.

It was on you as the computer owner to upgrade your rig if a hot new game was slow on your machine, or if it wouldn't run at all. In those days there was no such thing as adjusting your screen resolution, decreasing the detail levels, etc. The game either ran smoothly or it didn't.

Another thing you could count on was that developers were pushing the limits of the graphics and sound capabilities of the platform, and were themselves likely using the hottest computers you could buy.

Navigation
View posts[+24][+48][+96]