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/vr/ - Retro Games

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>> No.4687435 [View]
File: 5 KB, 256x384, MARCO2 ms4.png [View same] [iqdb] [saucenao] [google]
4687435

>>4687262
Yes, 6 is probably the best after the first 3. I don't particularly like them using coins so much but the set pieces, level design, and enemies are all appreciated and a step towards a proper direction for the series.

Then 7 had to take place on an island full of trash...

>> No.4225205 [View]
File: 5 KB, 256x384, MARCO2 ms4.png [View same] [iqdb] [saucenao] [google]
4225205

>>4224532
ON THE GREEEEEEEN

>> No.4131636 [View]
File: 5 KB, 256x384, MARCO2 ms4.png [View same] [iqdb] [saucenao] [google]
4131636

What did Marco say to the two helpful metal slugs?

Tanks

>> No.4015854 [View]
File: 5 KB, 256x384, MARCO2 ms4.png [View same] [iqdb] [saucenao] [google]
4015854

>>4015847
Groovy. You don't like the SRPGs? I guess I can understand but I really liked it myself. But hey if it's not your thing then there's no helping it.
>>4015851
>/vr/ should makes its own list.
Yeah. Possibly going into more detail about the games and everything, something similar to hardcore gaming 101 but better.

By the way, check that site out. Good place to find some good games until we can make a better alternative.

By the way, check out some translated RPGs.

>> No.3991597 [View]
File: 5 KB, 256x384, MARCO2 ms4.png [View same] [iqdb] [saucenao] [google]
3991597

>>3991572
>mein kampfy chair

>>3991548
That's some insane lore, low-poly anon. Looking forward to it this fall.

>> No.3956482 [View]
File: 5 KB, 256x384, MARCO2 ms4.png [View same] [iqdb] [saucenao] [google]
3956482

>>3956480
For example: Rail shooters don't need to abuse their sense of space. You're on a guided path and need to only focus on the action in front of you, you never need to worry about where to go or what to do. This would also apply to shmups and lightgun shooters.

And sometimes ADDING any of the elements you've talked about can make a game WORSE. For example: the Time Crisis series.

The very two games are very straight-forward you take cover and shoot. The third game started the trend of having multiple weapons to switch between and the gameplay takes a turn for the not-so-enjoyable since you're trying to figure out WHICH four weapons to use in a section and which to save later rather than have it be a more direct arcade challenge. I don't think you've even thought about "simple gameplay" either, as stuff like Pac-man doesn't have ANY of the crap you've talked about.

None of the gameplay mechanics you've listed are necessary or needed though some would be more deserving in certain games than others. You haven't figured out something amazing and you've yet to scratch the surface to video games I'm guessing. You also haven't talked about replayability but that's not really the point anymore is it.

>> No.3939514 [View]
File: 5 KB, 256x384, MARCO2 ms4.png [View same] [iqdb] [saucenao] [google]
3939514

>>3939479
Nice.

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